This is a companion asset! You can find the full article on the related links category.

Description

A professional first person camera controller made in Godot 4 with a very specific set of goals:

  • It must be as responsive as it can.
  • It must use raw input.
  • Sensitivity must be stretch and scale independent.
  • Sensitivity must be frame rate independent.
  • The node’s transforms must not deteriorate over time.

Note: This project is meant to show the proper use of mouse events to create responsive and reliable controls in both 3D and 2D games. For an in-depth exploration of the topic, refer to the full article.