This is a companion asset! You can find the full article on the related links
category.
Description
A professional first person camera controller made in Godot 4 with a very specific set of goals:
- It must be as responsive as it can.
- It must use raw input.
- Sensitivity must be stretch and scale independent.
- Sensitivity must be frame rate independent.
- The node’s transforms must not deteriorate over time.
Note: This project is meant to show the proper use of mouse events to create responsive and reliable controls in both 3D and 2D games. For an in-depth exploration of the topic, refer to the full article.